An object describing the resources which can be advertised by a node and requested by a task. ResourceObject

interface ResourceObject {
    GenericResources?: GenericResourcesInner[];
    MemoryBytes?: number;
    NanoCPUs?: number;
}

Properties

GenericResources?: GenericResourcesInner[]

User-defined resources can be either Integer resources (e.g, SSD=3) or String resources (e.g, GPU=UUID1).

MemoryBytes?: number
NanoCPUs?: number